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Getting Started

Ghost Matter gives you a dedicated node editor to mix materials the easy way — plus a toolbox of nodes for the tasks you'd normally fight the Shader Editor for. This page walks you through opening the workspace and building your first mixed material: pick materials, stack masks, and use the tools. New to the concepts? See the Overview.

Quick overview

Open the workspace

There are three ways to open the Ghost Matter workspace:

1 — From the splash screen, choose the Ghost Matter layout.

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2 — In a new file, choose the Ghost Matter layout.

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3 — From the viewport, choose the Ghost Matter window.

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Select a mesh, then click START in the node editor — the default Ghost Matter tree is created and its Output Material is assigned to your object.

Materials

Customise or replace the input materials — duplicate any node with Shift-D. You can also pick a material from the Asset Browser and use Import to Scene to load it without assigning it to any object; it then becomes available in the Material Input node.

To edit a material, double-click its preview thumbnail. To go back to the Ghost Matter tree, double-click the material's node-tree background.

Masks

Press Shift-A to add any node — a smart mask, for example. Click the eye icon on a node's output to preview it. Plug the mask into a Mix Materials node to use it as the mix factor, then click that node's eye icon to see the result. Keep tweaking the mask values live.

Masks, textures and images can be chained directly — no Mix or Math node needed. Each has its own input socket and mix mode, so you stack them while keeping the tree small and clear.

You can still use a Math node for mixing if you prefer.

Tools

In the 3D viewport's Tools tab, select your object and click Paint Color Attribute — the viewport switches to Vertex Paint automatically. Click Back to finish. A color attribute is created, ready to use in the Ghost Matter editor.

To make a color attribute from a selection (white on the selected elements, black elsewhere), use the face selection button of the Color Attributes list : see Selection To Color Attribute.