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Vector Glitch

What's it for ?

Distorts an incoming vector (UV / mapping) with glitchy, blocky offsets — horizontal tearing, RGB-style shifts and datamosh-like breakups. Plug it between a coordinate source and a texture's Vector input to give the mapping a digital-glitch look.

Tip

Raise Speed and keyframe Glitching to make the effect flicker in and out over time.

Parameters

Inputs

  • Glitching — overall glitch amount / intensity (0 = clean, 1 = fully broken up).
  • Speed — how fast the glitch animates over time.
  • Offset Strength — how far the vector is displaced (magnitude of the horizontal tear / shift).
  • Band Scale — scale of the horizontal glitch bands (higher = more, thinner bands).
  • Noise — amount of noise mixed into the displacement (grain / randomness of the breakup).
  • Mapping — UV / mapping input; falls back to TexCoord.UV when unplugged.

Outputs

  • Glitch — a scalar mask of where / when the glitch is active (use it to drive other effects).
  • Vector Glitch — the perturbed vector; plug it into a texture's Vector input.