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Starting Ghost matter

Quick overview

Step by step

3 ways to access Ghost Matter layout

1- From the splash screen, choose Ghost Matter layout

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2- Create a new file, choose Ghost Matter layout

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3- From the viewport, choose Ghost Matter window

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Select a mesh then click on the START button in the node editor:

The default Ghost Matter Tree is created.

Materials

Customise or replace the inputs materials. you can duplicate any node with Shift-D. You can select a material from the asset manager and use the button Import to scene to load the material in the scene without no need to apply it to any object. It will be then available as a choice in the Ghost Matter materials input. To edit a material, double click on the material preview vignette. To go back to Ghost Matter node tree, double click in the material node tree background.

Masks

Use Shift-A to add any node. You can choose a smart mask for example. you can click on the Eye icon to preview the output of any node. Plug the mask output to a mix material node to use it as a mix value. Click on the eye icon of the Mix Materials node to see the effect. You can still adjust the mask values.

You can combine any mask or texture or image together with no need for mix or math node. Mask node have their own input socket and mix mode so you can chain them easily, keeping a simple and clear node setup.

But you can either use math node for mixing

Tools

In the 3d viewport tools tab, you can easily paint color attributes by selecting your object and click on Paint Color Attribute. The 3d view switch to vertex paint mode automatically. Click on the Back button to end the operation. A color attribute has been created. You can access it in the Ghost Matter Editor.