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Bake To Textures

Export to Textures is an extremely simple and effective exporter.

Input: List of objects

Output: A single object with one UV layer and one material assigned

UI

2 export Modes: Textures are baked on the joined Mesh of the source list or on a target mesh

options

Note

If the output path is not valide, the export operator is disabled

Alert

Each time the Export operator is executed, the generated object is overwritten and the textures saved on disk are also overwritten

Tip

In linked asset management, you must link the exported object. When there is a modification to be made on the asset, all it takes is a simple execution of the exporter because the options are saved in the scene

Tip

Do not use PBR Mode export if you want only optimize your internal render pipeline or if you don't need to export your datas

Parametters

Several options:

  • New UV

  • UV Smart Pack Island

  • Blender based textures

  • PBR Textures

  • Alpha

  • AO

  • Emit

Procedures

Export to combined mesh for Internal shader:

Export to combined mesh for PBR shader:

Export to low mesh for Internal shader:

Tutorial